Mari’s powerful and intuitive layering system lets combine paints with procedurals; use colour correction and masks; and work with familiar ABR brushes from Photoshop as well as providing the ability to create your own custom brushes. Mari delivers great flexibility supporting both 3D projective paint and flat UV paint, providing speed and quality to meet production demands.
With the ability to handle numerous UV tiles per object—or use a UV-less PTEX workflow— and with support for up to 32k textures, MARI offers virtually limitless detail while shielding the artist from complex file management tasks. MARI’s real-time Advanced Viewport keeps up with over one million polygons for a single mesh, supports animated geometry, and offers a realistic interactive preview featuring shadows, environment lighting, specular highlights, displacement and more.
Knowing exactly how the painted asset will look in the final render is crucial; support for industry-standard Arnold, V-Ray and Redshift shaders gives artists the confidence that their textures will work as expected. In addition, MARI features a fully integrated workflow with MODO’s advanced photorealistic renderer, and APIs for developers to integrate a renderer of their choosing—so artists can iterate faster and achieve better quality results without the tedium of constantly moving between applications. While every VFX pipeline is different, MARI fits right in, with support for open standards like OpenColorIO and OpenSubdiv, and formats like FBX and Alembic. What’s more, with extensive APIs and Python scripting, studios can customize MARI to suit their particular requirements. And, with a choice of Linux, Mac OS X or Windows 64-bit executables, there’s no need to support a mixed-platform environment.
Enhanced node graph
Create and edit channels and layers using a powerful, efficient and visual node graph that lets you select and connect nodes directly. Mari®’s node graph now offers a familiar left-to-right layout option, intuitive navigation, configurable shortcuts, zoom-dependent level of detail and many more workflow enhancements.
Improve performance by freeing up space on your GPU with new nondestructive bake point nodes. A bake point converts all upstream nodes, including procedurals, to a texture. If the texture becomes out of date as you continue to work, you’ll be alerted and invited to update it.
Connected mesh selection
Easily select an independent island of polygons within a single mesh by extending any face selection to all connected faces; for example, if a pair of eyes have been created as a single mesh, you can now easily select one without selecting the other.
Reduced file sizes for OpenEXR
With OpenEXR 2.2 support, which includes DWA lossy compression, your UDIM texture maps can be much smaller files without noticeable degradation in quality. With some projects requiring hundreds or even thousands of individual textures, the impact on data storage and transfer is significant.