The Modo 13 Series strengthens Modo’s robust animation, modeling and rendering capabilities with sizable feature additions. Character artists can now non-destructively control layers of animation or easily override existing actions. Arrays of complex rigging, procedural modeling, and particle relationships can be manipulated and output in a variety of data forms. Native GPU-rendering is also possible with the first iteration of AMD’s Radeon Pro Render™. Modo 13 delivers on features and will also aim to please with significant improvements to multi-threading and large scene performance as the series progresses.