THE FOUNDRY USER CONFERENCE, 26TH AND 27TH MAY @ WENTWORTH PARK

Posted on 10.05.16 at 02:36
 

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The Foundry
User Conference Update

“ITS ALL ABOUT THE PIPELINE”

This year we have added even more, with break out sessions on VR and Nuke product demonstrations as requested by previous attendees. As an important Foundry customer you are entitled to free entry if you register before the 24th of May.
Date: 26th and 27th May 2016
Time: 4pm – 9pm
Venue: Wentworth Park
Wentworth Park Road Sydney NSW 2037 

Cost: Free for registrations before the 24th May 2016 – Please click here.Yes, 2 days of fun packed information and education on The Foundry products and pipeline. Confirmed speakers include:

 

Frank Rueter – Consultant Compositing & Nuke
As well as working at Weta and Digital Domain for many years, Frank is one of the most experienced Nuke users on the planet. He consults often to The Foundry and is the founder of the Nukepedia web site. Credits include The Lord of The Rings: The Return of the King, I, Robot, King Kong, Avatar, Flags of Our Fathers, Speed Racer, GI Joe, The Sorcerer’s Apprentice, Planet of the Apes, The Avengers and Iron Man 3.

David Devjak – Managing Director @ Thaumaturgy
The Thaumaturgy team has created effects and grades for hundreds of hours of films, documentaries, music videos, TVCs and over 1,500 episodes of television.  Their portfolio includes Home and Away, Doctor Who, Packed to the Rafters, Kitchen Cabinet, Catalyst, Compass, Four Corners, Quantum, All Saints and many othersConference Topic: “How do you finish 12,500 shots in 18 months? Dave and Frank will be talking about how they did this. With a really good pipeline of course.”

 

 Alex Lay – Nuke TD @Cutting Edge                 
Alex Lay has been compositing for almost a decade. Originally in Flame, but switching to Nuke early on.  He has worked in New York as well as for Fuel, Animal Logic, Kennedy Miller Mitchell, Illoura and now a Nuke TD at Cutting Edge. His credits include The Lego Movie, Mad Max, Mission Impossible 4, Iron Man 3, Hunger Games, Avengers 2 to name a few. 
Conference Topic: “Nuke Studio and Colour IO – How it can integrate into your pipeline.” 

Matt McCosker – VFX Supervisor @Flying Bark
Matt McCosker has worked in the visual-effects industry for the past 18 years or so and has been using Nuke for more than seven years. His credits include Harry Potter, Superman, The Knowing and the Guardians of Ga’Hoole –  he remains interested in the full production spectrum for various creative and story-telling possibilities. Conference Topic: “How does Studio shape up as a central TVC tool.”
Greg OConner – Asset Supervisor @Iloura
Greg has 10 years experience working in digital production working on films  including Mad Max: Fury Road, The Great Gatsby, and I, Frankenstein, Gods Of Egypt, Prometheus, Captain America and The Avengers. His goals are to make the VFX process increasingly interactive so that more time can be spent on creating great images. Conference Topic: “A look at how Mari helped the look and feel of Fury Road.”
 

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Phil Stuart-Jones – VFX Supervisor @FSM
Phil has been in the industry for more than 30 years and in that time has been a TD, editor, composite and now VFX supervisor. He has worked on TVCs for major world brands including more recently Volvo, KIA, Hyundai, McDonalds, Qantas, VW, S26 to name a few and directors like James Campion and Phil Noyce. Additionally he has been nominated for Outstanding VFX in the AACTA awards.

Martin Taylor – Head of Content @StartVR 
Martin Taylor’s is a Creative Director with a diverse set of skills that work perfectly for telling compelling stories in Virtual Reality. His career as a filmmaker has spawned 20 years with over 150 screen credits, He has produced work with over 80 commercial clients and with 10 television broadcasters in 5 countries. Martin is at his best crafting pure VR magic, and it’s is why he heads up the content division of Start VR. Conference Topic: “A walk through the trial by fire that is virtual reality film production utilising The Foundry’s revolutionary plugin – CaraVR.”

Matt Hermes – VR Guru @Method Studios
After a decade or so in the Australian post production/vfx industry on projects like Rogue, Charlotte’s Web, Prometheus, Thor, The Hobbit, Matt has stepped across to a life-long ambition to pursue Virtual Reality as the next frontier. Taking the disciplines learned during his time at Fuel VFX, Alt VFX and Weta he will help to define the workflow and language of VR as it applies to experiences and narrative while also turning everything upside down and working towards realtime.
Conference Topic: “With the imminent release of Cara VR, how will this empower VR professionals? A real case study.”
Paul Kirwan – 2D Lead @Rising Sun Pictures
Paul has worked as a digital artist and supervisor for 20 years on some of Hollywood’s biggest movies. His film credits include Gravity, X-Men: Days of Future Past, Titanic, Transformers, Pirates of the Caribbean, and the Lord of the Rings trilogy, and worked at facilities such as Digital Domain, Industrial Light + Magic, Weta, and Rising Sun Pictures. He has worked with directors like Alphonso Cuaron, Peter Jackson, James Cameron, Michael Bay and Australians Peter Weir and George Miller, he has shared in four Oscars.Conference Topic: “Using The Foundry products on their past slate of films including in-depth breakdowns on the use of Nuke on Pan, The Hunger Games: Mockingjay, and X-Men.”
 

Aaron Barclay – 2D Supervisor @Animal Logic
Aaron has been compositing since 1998. He has worked Framestore, MrX and Jim Hensons Creature Shop. His credits include Babe,  Matrix Reloaded, The LEGO Movie, Unbroken, The Divergent Series: Allegiant and Captain America: Civil War. He has been a VFX Supervisor, TD before moving back to supervisor.Conference Topic: “What type of pipeline can you build around The Foundry products to make an efficient environment for artists to work. An Animal Logic case study.”
Jensen Toms – Lighting Lead @Iloura
Jensen came across from DrD to Method as the lighting supervisor on Mad Max: Fury Road and was at the head of their Katana deployment. Credits include Mad Max: Fury Road, Argo, The Railway Man, Happy Feet Two, The Chronicles of Narnia, Dorian Grey, Sunshine, Troy, Charlotte’s Web and Batman Begins. Studios: Method, DrD, MPC, Cinesite, Weta Digital.Conference Topic: “Learn how Katana lighting and rendering was indispensable on delivering Fury Road, on time and on budget.”

 

 

 

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CHECK OUT THE NEW FEATURES YOU MISSED AT THE INTRAWARE NUKE 10 TUTORIAL SEMINAR

Posted on 14.03.16 at 04:50

The Foundry launches MODO 10 Series to enhance creative exploration process

Posted on 14.03.16 at 01:36

The Foundry launches MODO 10 Series to enhance creative exploration process

MODO 10 Series—creativity starts here


London, March 7, 2016 — Leading creative software developer The Foundry has announced the launch of the MODO 10 Series. Built on a next-generation 3D modeling, texturing and rendering platform that enables creatives to iterate freely in order to realize the full potential of their ideas, MODO 10 Series is poised to deliver valuable new feature sets in a series of three installments for a single price.

Designed to be the starting point for creative exploration, the MODO 10 Series delivers powerful toolsets that enable artists and designers to create high-quality content for games, virtual reality, product design, creative media, and film and video projects. Starting with the launch of the MODO 10.0v1 installment, the series addresses the challenges users are facing in today’s fast-paced production environments, and prepares them to face the dynamically changing requirements of the future.

“At The Foundry we listen closely to artists and designers to understand what they need in order to be more productive, more creative and more effective. With MODO 10 Series we’re introducing artist-friendly tools that streamline and automate complex tasks, leaving artists and designers free to explore their creativity,”
Andy Whitmore, chief product officer at The Foundry

“We’re talking about a toolset that paves the way for maximum creativity in the content creation process, enabling the development of addictive real-time experiences, innovative product designs, compelling images for advertising, and engaging film and video content.”

MODO 10.0v1 opens new doors for creating real-time content for games or for other immersive experiences like virtual reality. Among the highlights, artists can author in MODO and be confident that their assets will look virtually the same in Unity or Unreal Engine; get realistic detail into their real-time assets more easily through a streamlined, repeatable texture baking workflow; and enjoy new ways to export to popular engines featuring simple, automated steps that minimize the need to recreate work, saving time and reducing the potential for errors.

MODO 10.0v1 will be available in the second quarter of 2016 and will be followed by the releases of MODO 10.1 and MODO 10.2.

MODO 10 Series launch

ToolsOnAir Chooses Sonnet xMac™ Pro Server for live:cut Multicamera Production Solution

Posted on 13.03.16 at 05:52

ToolsOnAir Chooses Sonnet xMac™ Pro Server for live:cut Multicamera Production Solution

Austrian Teleshopping Broadcaster MediaShop Leverages live:cut and xMac™ Pro Server for Streamlined Production of High-Quality Teleshopping Videos

IRVINE, Calif. — Feb. 3, 2016 —  Sonnet Technologies today announced that ToolsOnAir has adopted Sonnet’s xMac™ Pro Server, a Thunderbolt™ 2-to-PCI Express® (PCIe®) expansion system and 4U rackmount enclosure for a Mac Pro® computer, as a key component in its ToolsOnAir  live:cut solution for multicamera production. ToolsOnAir customer MediaShop, a major Austrian teleshopping broadcaster, has deployed live:cut equipped with an xMac Pro Server to streamline its broadcast operations in 12 European countries, reaching 100 million potential customers daily.

“MediaShop is one of the most successful direct-response TV operators in the German-speaking world, and its selection of ToolsOnAir live:cut with the xMac Pro Server is yet another strong validation point for our technology,” said Greg LaPorte, vice president of sales and marketing, Sonnet Technologies. “By providing users the ability to securely rackmount a Mac Pro and then give it PCIe expansion and even storage expandability, our xMac Pro Server is a powerful addition to any broadcast production workflow and an ideal complement to ToolsOnAir live:cut.”

In a multicamera broadcast operation, the ToolsOnAir live: cut software centralizes ingest, metadata, live logging, media management, and workflow automation within a single, intuitive interface that can accommodate 16 channels of multicamera ingest. At the heart of MediaShop’s turnkey live:cut solution is an xMac Pro Server, which securely mounts a 12-core Mac Pro computer horizontally inside a specially designed modular enclosure. Through its built-in PCIe 2.0 slots, the xMac Pro Server connects the computer to two Blackmagic Design DeckLink Quad cards via Thunderbolt 2. The overall live:cut solution provides MediaShop with the ability to ingest feeds from five cameras, controlling a Blackmagic Design ATEM 2 M/E Production Studio 4K card that serves as the main switcher. live:cut creates a real-time vision mixer’s edit decision list, which is instantly processed into a multicamera timeline in the customer’s NLE of choice. At MediaShop, final editing is done with Adobe Premiere CC. 

“By leveraging the Sonnet xMac Pro Server, ToolsOnAir live:cut has given us a stable turnkey solution for centralized production of our teleshopping videos — with everything from ingest to the final product happening on a single Mac Pro,” said Richard Barnhouse, production manager, MediaShop. “The ability to predefine a whole production and then automate track-laying of the audio and video signals makes live:cut a tremendous time-saver. In fact, by eliminating many time-consuming processes, live:cut has enabled us to save about three days on every video we produce.” 

More information on Sonnet and its product family is available at  www.sonnettech.com

Marquis’ Edit Bridge wins IABM Design and Innovation Award at IBC

Posted on 08.12.15 at 03:39

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Pictured (left to right): Peter White, CEO, IABM, Steve Ball, software development manager, Marquis, Simon Fearn, product manager, Marquis

Marquis Broadcast has today that Edit Bridge, its new integration for Adobe Premiere Pro CC and Avid Interplay, which makes it possible to edit Interplay content directly in Adobe Premiere Pro or After Effects, has been awarded the IABM’s Design and Innovation Award in the Post Production category at the IABM awards ceremony held on 12 September at IBC.

“The IABM awards recognise new solutions that offer significant benefits or new opportunities to the broadcast and media industry,” confirmed John Ive, director of technology and strategic insight, IABM. “With the broadcast and media industry transitioning through major changes, never before has there been such an important requirement for innovation and creative solutions, bringing real value to end users. Clearly our judges confirmed that Edit Bridge ticked all the boxes and offers an innovative solution enabling competing manufacturers’ products to work together”.

“Users can search Avid Interplay from within the Premiere Pro or After Effects interface, view thumbnails, find media and select for editing,” explained Chris Steele, managing director, Marquis Broadcast. “Content in the correct codec is then streamed direct to Premiere Pro or After Effects for immediate editing, while other content is copied and re-wrapped. Delivery of the completed story and associated metadata back to Avid ISIS is achieved with Interplay ‘Check In.’

“Edit Bridge contains two Custom Panels, which have been developed specifically for Adobe Premiere Pro and After Effects, allowing the control of the workflow directly from the Premiere Pro user interface,” continued Steele.

“These panels are add-on extension components that run inside the Premiere Pro application and enable users to source content from Interplay by browsing and searching the Interplay system within the panel that trigger an import into Premiere Pro. Users can then use the second panel to export their content and metadata from Premiere Pro back into the Avid Interplay Production Asset Management system.”

Users who will benefit from accessing this new functionality, include Adobe Premiere Pro and Media Composer editors wishing to collaborate on a project; those using Adobe Prelude CC as an ingest tool or for quality assurance for Avid Interplay/ISIS; those using Adobe After Effects to complete motion graphics for projects edited on Avid Media Composer, plus facilities who wish to continue to use Avid Interplay/ISIS for their tier one edit storage and MAM but wish to switch to Adobe Premiere Pro for editing.

“We are delighted to win an IABM award for development of Edit Bridge,” confirmed Steele. “Our solution now gives Adobe users the power to browse, move and therefore edit content more easily. By taking care of the technical know-how, we enable editors to focus on the business of creativity.”

ProMax Systems Announces Critical Enhancements to Platform Workflow Server

Posted on 06.08.15 at 02:02

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ProMAX Platform now includes Native Avid Bin Locking  and Project Sharing

ProMAX Systems, world leader in integrated workflow technology for creative media organizations, today announced a major upgrade to its Platform Workflow Server, ProMAX Platform Version 4.6 with Avid Collaboration Features.

As part of Version 4.6, ProMAX Platform now includes Native Avid Bin Locking (Project Sharing) at no additional cost to customers that have an active software support plan.  This new feature set operates on all Platform Shared storage devices, including the Platform Online, Platform Studio and Platform Portable.

With this latest release, ProMAX Platform provides identical functionality to Avid ISIS® when using Media Composer® allowing multiple editors to collaborate and work seamlessly on a project simultaneously without having to budget the high cost of an Avid Unity® or Avid ISIS®.

“ProMAX is committed to innovation and solving the problems that aren’t being solved,” stated Jess Hartmann, CEO, ProMAX. “This new release allows creatives to be truly collaborative. Editors who are used to Avid environments will feel right at home as Media Composer® acts identically when working on Platform as it does on an ISIS.”

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Sonnet Introduces USB 3.0+eSATA Thunderbolt™ Adapter and USB 3.0+Gigabit Ethernet Thunderbolt Adapter

Posted on 29.07.15 at 07:00

Screen Shot 2015-07-29 at 4.58.35 pmIRVINE, CA—March 4, 2015—Sonnet today announced the launch of its new USB 3.0+eSATA Thunderbolt™ Adapter for easy connectivity to USB 3.0 devices and eSATA storage, and USB 3.0+Gigabit Ethernet Thunderbolt Adapter for easy connectivity to USB 3.0 devices and Gigabit Ethernet wired networking. Both devices leverage Thunderbolt technology to provide an inexpensive connectivity alternative for Mac® and Windows® PC users.

“These adapters are designed for anybody who needs a simple and cost-effective solution for adding high-throughput peripheral and wired networking connectivity to any computer with a Thunderbolt port,” said Robert Farnsworth, CEO, Sonnet Technologies. “For early adopters of Thunderbolt technology, these adapters provide the USB 3.0 connectivity found on today’s systems, while the eSATA and Gigabit Ethernet ports enable many more users to connect effortlessly to fast storage and wired infrastructure.”

Both the USB 3.0+eSATA Thunderbolt Adapter and USB 3.0+Gigabit Ethernet Thunderbolt Adapter provide one 5.0 Gb/s USB 3.0 port for connecting to storage, hubs, and other USB 3.0 devices. In addition, the eSATA Adapter offers a single eSATA port that supports port multipliers, and the Gigabit Ethernet Adapter includes a Gigabit Ethernet port that supports 1000/100/10Base-T auto-negotiation. Both devices are bus-powered and require no additional power adapter, and each comes equipped with a 10 Gb/s Thunderbolt interface and attached Thunderbolt cable.

Both the USB 3.0+eSATA Thunderbolt Adapter and USB 3.0+Gigabit Ethernet Thunderbolt Adapter are compatible with any Mac computer with a Thunderbolt port running OS X 10.8.5 and higher, as well any desktop or notebook PC with a Thunderbolt 2 port running Windows 7 or Windows 8.

AEC Software Releases FastTrack Schedule Go Project Management App for iPad

Posted on 13.09.12 at 23:51

— New iOS app delivers dashboard reporting and on-the-go access to projects for managers and team members —

STERLING, VA—Sep 5, 2012—AEC Software, a leading developer of productivity and project management software, today announced the release of FastTrack Schedule Go, a new mobile iOS version of the company’s flagship project management software, FastTrack Schedule. With the new iPad application, FastTrack Schedule 10 and Microsoft Project users gain anywhere, anytime access to their project plans and actionable insights into project performance through a Project Dashboard.

Today’s managers and teams need constant access to their projects to stay informed of changes, achievements, and action points. FastTrack Schedule Go makes it easy to manage and present projects when working remotely, traveling to job sites, and visiting with clients.

Today’s managers and teams need constant access to their projects to stay informed of changes, achievements, and action points. FastTrack Schedule Go makes it easy to manage and present projects when working remotely, traveling to job sites, and visiting with clients.

FastTrack Schedule Go has been designed as an on-the-go compliment to FastTrack Schedule 10 and Microsoft Project, offering the features that project managers and team members need most when analyzing, vetting, and presenting projects remotely. With full Dropbox integration, accessing and sharing projects and status reports is quick and easy.

FastTrack Schedule Go provides many of the popular presentation and reporting features of the FastTrack Schedule Windows and Mac desktop versions. Key features include:

  • Project Dashboard – Analyzes project details and delivers key performance indicators in vivid graphs. Drill-down into dashboards for a deeper look into Project Health, Project Status, Project Completion, Project Costs, Look Aheads, and an overall Project Scorecard. These high-level summaries are great for client, stakeholder, and team briefings.
  • Compatible with Microsoft Project – FastTrack Schedule Go is also the perfect mobile companion to Microsoft Project. Open and view Microsoft Project MPP, MPT, XML files on your iPad and get the same great dashboard insight into project health as you do with FastTrack Schedule files.
  • Works with Dropbox – With Dropbox integration, it’s easy to access and share projects with team members. Open files directly from a specialized FastTrack folder and save entire schedules and dashboard reports back to Dropbox.
  • Timeline and Resource Views – Eye-catching Gantt charts and resource graphs provide a clear picture of project status whenever and wherever you need it. View resource workloads in detailed timelines and dashboards that report progress, costs, and upcoming tasks.

Compatibility, Pricing, and Availability
Compatible with FastTrack Schedule 10 Windows and Mac versions and Microsoft Project, FastTrack Schedule Go for iPad (running iOS 5 or above) is available now from the App Store for a limited-time introductory price of AUD$10.49 through September 20, 2012 (AEST).

About FastTrack Schedule
FastTrack Schedule project management software helps teams easily plan, report, and manage projects. To receive a free 21-day trial, download free project management templates, or view video tutorials, please visit www.aecsoftware.com.

About AEC Software
Headquartered in Sterling, VA, AEC Software, Inc. develops and publishes project-focused and business productivity solutions for Windows, Mac, and other operating systems. Fortune 500 companies and industry leaders use AEC Software’s products to schedule activities, manage project information, and achieve project goals. For more information about AEC Software and its productivity solutions, visit www.aecsoftware.com.

Marten Blumen – his saying about NUKE

Posted on 12.07.12 at 23:59

Marten Blumen is an Award winning visual effects compositor who is known for his capacity and commitment to produce quality work in tough projects. He specialises in remote VFX –  Compositing & VFX.  working on feature films and commercials. Several months ago Marten went across to Nuke and Nuke X.

Marten recently used his extensive tool box of experience for VFX shots on the recent ad for The Edge and found it indispensable for adding stormy clouds and snow  to the awesome footage shot in the Tetons, Rocky Mountains National Park, USA. Removing footprints and ski tracks in snow, adding a skier to ridge line, painting out a camera man in the Go Pro footage selective grading of bright snow.

There were other options, “but Shake doesn’t have a 3d environment or particles so it would have hard to fake the positioning of clouds and the snow.  I haven’t considered other software – Nuke works so I stick with it. I haven’t used Flame or AfterFX in 10 years.” according to Marten.

Since moving over to Nuke  “I’m too busy to attend anything now as Nuke is bringing in sooo much work” Marten said.

See the video here.

Marquis Broadcast Appoints Intraware Australia as New Business Partner

Posted on 19.10.11 at 04:13

Marquis Broadcast, specialist in content workflows and media integration software, has appointed Intraware Australia as a new business partner for its Media Highway Technology product line. Through the newly formed partnership Intraware will offer Marquis Broadcast’s range of utilities that create elegant file based workflows and efficiencies by overcoming compatibility, storage and workflow complexities.

Sequence Parking, Project Parking and Bridging each provide specific functionality to solve workflow issues within Broadcast and Post Production.

Sequence Parking is a cost-effective utility for creating re-editable archives or transferring sequences between different edit locations which is particularly relevant for HD and 3D production where the larger file sizes impact significantly on limited edit resources.

Sequence Parking provides a powerful and cost effective ‘one click’ method for moving both edit sequences and media in a single background operation. Sequence media is consolidated with definable handles, automatically creating a reduced version to allow deletion of excess rushes whilst maximising the throughput of the edit environment. The portable nature of parked sequences makes them ideal candidates to support disaster recovery, business continuity and inter-site workflows.

Project Parking extends the ‘parking’ concept to allow editors or Resource Managers to safely archive and restore complete Avid Projects. Users can copy Avid Projects quickly and easily to low cost storage, then restore either back to the local Avid Projects or to a different network location.

Finally, Marquis Broadcast’s Bridging, a sequence converter for Avid and Apple FCP editors, is an automatic background utility that enables editors to exchange sequences for cross platform collaboration and workflow migration. Aimed at multiple users of both Avid and Apple FCP Bridging enables facility managers to benefit from improved flexibility when organising projects and allocating resources so Avid and Apple systems can be easily integrated into a single workflow.

“We are delighted to be representing such an innovative software vendor in this region. The Parking software, in particular, enables editors to use data tape as if it was video tape … being able to archive your sequence or project from either the Avid of Final Cut timelines and have all the video assets collected and archived automatically is just wonderful functionality” said Steve Baird, Intraware Australia, Channel Manager.

“Intraware has a strong presence in Australia and New Zealand and will provide an invaluable resource for us as we expand our customer base in Australasia,” said Chris Steele, Product Manager, Marquis Broadcast. “We are delighted to be working alongside them.”

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Intraware Australia, established in 1995, represents the following brands locally: Quantum, The Foundry, Atempo, Cache-A, SGI, JLCooper and Sonnet Technologies. For Enquiries please call +61 2 9439 0244 or visit www.intraware.com.au

Founded in 1998, Marquis Broadcast provides a range of media integration products designed for the data-intensive and challenging requirements of today’s fast-paced broadcasting environments, enabling broadcasters and other users of digital media to achieve maximum efficiencies from their workflow processes.