Eddy for Nuke

Eddy for Nuke is a plugin for simulating gaseous phenomena inside of Nuke. Eddy makes it possible to work with smoke, fire and similar gaseous fluid sims fast and interactively, enabling previously impossible workflows.

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    Framestore on their work with Eddy.

    “An advanced combination of Houdini VFX and deep compositing, alongside the Eddy plugin for Nuke, gave the VFX destruction shots their fine level of craft; Eddy also giving Framestore’s 2D artists creative licence to make faster, and more organic, iterations of simulated dust and particles, lending to the overall detail and finish of the piece.”


    Click here or on the above image, to read the full article from Framestore.

    John Brennick – Senior VFX Compositor – Digital Domain

    “With the ability to take advantage of such a fast GPU solver, the ability to iterate your sims to get the look you’re after is finally possible in a compositor’s hands.”

    “..with the help of Eddy, we can now provide even more to our clients for less.”

    John Brennick – Senior VFX Compositor – Digital Domain

    Here at Digital Domain we use a variety of packages such as Houdini, Maya and Real Flow for our FX needs. Generally for comp if we aren’t provided an FX element, as the request may come in last minute, we resort to hitting the element library of stock footage or pre-rendered FX elements with RGB lighting baked into it as well as being tasked with just creating the element ourselves.

    Because the environments are constantly changing from show to show, the practical library elements don’t always work 100% so we find ourselves resorting to comp tricks to get them to sit in. In addition to that, due to the fact that the schedules are getting shorter and not all budgets provide the ability to task out the element to the FX department, the FX department can’t always run out specific elements if a practical element in the library doesn’t work.

    This is where Eddy really shines. With the ability to take advantage of such a fast GPU solver, the ability to iterate your sims to get the look you’re after is finally possible in a compositor’s hands.

    However, for the compositor, while the simming capabilities are powerful and incredibly versatile, the rendering of volumes and pre-baked VDBs from Houdini is what attracted us the most. Now the compositor can finally spend time to get an element to share the same lighting direction, density, and tonality of the rest of the shot. To be able to share the same HDRIs as lighting to integrate our own smoke stacks, render out our own AOVs and really get a specific look for our volumes, that help to integrate them into the shot at the comp level is truly liberating.

    We can now provide art directed volumes that sit in each unique plate we’re provided, at a fraction of the cost of going through all of the different departments. Digital Domain has a strong history of creating outstanding visual effects for hundreds of films including most recent blockbusters Avengers: Infinity War, Thor: Ragnarok; SpiderMan: Homecoming; and Beauty & The Beast, and with the help of Eddy, we can now provide even more to our clients for less.

    Eddy is written entirely on the GPU. This is the start of an interesting journey and a new paradigm in solving complex VFX simulation challenges.

    • Full deep data output.
    • Written entirely on the GPU.
    • Optimized scripting language.
    • Extensive C and Python API.
    • Physically based volume renderer.
    • Interactive simulation and rendering.
    • Volumetric Rendering.
    • Automatic caching of simulation data
    • Available on Windows and Linux (requires Nvidia CUDA compatible gpu, 8gb VRAM minimum recommended)

    Eddy is avaliable now for purchase through Intraware. Click above for details.