| Nuke is a powerful compositing product that delivers unparalleled speed and a first-class feature set that is unrivalled in the desktop market.
If you are in the business of creating high-quality digital images Nuke is the production proven visual effects tool that brings speed, functionality and flexibility to your VFX pipeline. Nuke solves real problems faced by post production facilities and visual effects artists all over the world.
Nuke’s flexible node-based approach, native multi-channel workflow and powerful integrated 3D compositing environment delivers on the creative vision of the most forward-thinking commercial, music video, television and film directors.
Nuke began as the in-house compositing and effects software at Digital Domain, brought together by a team of highly talented engineers and visual effects artists to meet the growing requirements of a world-leading post production facility. The Foundry remains committed to the original concept of developing a compositing application designed by artists for artists.
Workflow
Use multi-channel, multi-view, high dynamic range compositing with the industry’s broadest support for multi-channel EXR images to experience improvements in productivity and data management.
3D
Nuke’s powerful and fully integrated 3D environment enables flexible combination of 2D and 3D workflows and exciting new ways to approach compositing and visual effects challenges.
Speed
Even when processing super high resolution footage at the highest 32-bit floating point precision on modest hardware, Nuke’s multi-threaded, scanline-based rendering engine gives rapid artist feedback and accurate results.
Integration
Nuke fits perfectly into VFX pipelines and makes it easy for artists to customise and tightly integrate new tools. The control of processing and the user interface uses standard Python scripting, or artists can drill down to the industry standard OFX image processing plug-in API and the in-depth NDK Nuke developers kit.
User Interface
Saveable layouts, customisation capabilities and quick navigation features make managing large, complex composites easier than ever.
Choice
Nuke is available on Windows®, Linux® and Mac OS X® – all at equal cost. Licenses float across operating systems, so every artist can work where they are most comfortable and creative and offline batch rendering can be at its most efficient.

CUSTOMER TESTIMONIALS 2011

ADAM GASCOYNE, VFX SUPERVISOR, UNION VFX
“NUKE was part of our plan from the outset when setting up Union. NUKE bridges the gap between traditional 2D and 3D pipelines. Shots that would previously have to be done in 3D – or with a lot of 3D help – can now be tackled NUKE. Using a basic 2D pipeline you can get pretty good results, so for a highly concentrated company like us it makes a lot of sense.”
TIM CAPLAN, VFX PRODUCER, UNION VFX
“NUKE has made things easier and faster – it’s as simple as that.”

CAREY VILLEGAS, VFX SUPERVISOR, SONY PICTURES IMAGEWORKS
“NUKE is FAST. I’m a big fan of scan-line rendering. Even when you’re working with 4K files, NUKE’s speed and interactivity are really impressive. NUKE completely and seamlessly integrated into our pipeline.”

TIM BOWMAN,COMPOSITING ARTIST & TOOL DEVELOPER, DIVE
“All Film jobs that require compositing, paint, roto, keying, and tracking are deployed through our NUKE pipeline. In addition to compositing, NUKE also serves as a vehicle for many production side services. It is a key component of Dive’s daily review and final submission systems along with Dive’s render manager and FFmpeg. NUKE is not single-purpose; it’s like a Swiss army knife. It is obviously a tool that was developed on actual productions.”
MARK FORKER, VFX SUPERVISOR, DIVE
“We bought NUKE after seeing it develop into a first class compositing tool. No other compositing software was becoming as robust by continually integrating more and more of what users were asking for.” |