Is a creative texture-painting tool that can handle extreme projects. MARI was developed at Weta Digital to handle the massively complex, highly detailed look development work demanded of the texture department by projects such as DISTRICT 9, THE LOVELY BONES, and AVATAR.
MARI has a creative toolset which puts many stand-alone 2D paint systems to shame, allowing artists to concentrate on painting. The user interface is responsive and fluid. You can paint directly on to models and view the results immediately. Save time and take texturing way beyond what was previously possible.
MARI’s unrivalled ability to deal with colossal textures in vast numbers allows their development in intense detail.
Designed to meet the needs of even the most challenging VFX projects, MARI is capable of handling super high-resolution textures and millions of polygons without slowing artists down. MARI interacts well with other pipeline tools and with industry standard Python scripting and a customisable UI artists can work the way they want to.
MARI was the primary 3D paint tool used on 9 of the 10 features shortlisted in the category of ‘Visual Effects’ in the 2013 Oscars®. These include: The Hobbit: An Unexpected Journey, The Avengers and Prometheus.
Save time and money by seeing the results of your work immediately. Cut down on revisions. Wave goodbye to the paint, render, review, rinse, repeat cycle of old. Load all the textures for a model into MARI simultaneously and remove the need to split up models.
A creative painting toolset second to none, focused on the artists’ needs. With a paintbrush engine finessed under intense production pressure, MARI releases artists from arbitrary restraints and allows them to work naturally with the model.
In VFX work, context is everything. What the model will look like in motion, from multiple angles and against the background plate, is critical. MARI lets the artists see the model in context and paint on it right there.
Textures channels need to change over time. Whether it is a blushing maiden or scratched and dented armour, animating textures are a crucial part of what makes a model appear real. MARI lets you animate and paint your texture channels frame by frame.
Efficient Integration into a complex workflow turns a great product into a powerhouse. MARI has an open and extensible approach to UI, geometry, cameras and shading, and runs on Windows and Linux. It supports colour management, light and texture change, while import and export happen in the background.
A clear and intuitive user interface allows artists to focus on what is important. User-configurable tool shelves allow them to organise their workspace efficiently, and a customisable real-time 3D shader lets them see what they’re doing.
What does ‘mari’ mean?
MARI comes from the Swahili Maridadi meaning both ‘beautiful’ and also carrying connotations of ‘usefulness’.
FREDRIK SUNDQVIST, CG SUPERVISOR, BASEBLACK
“We were immediately very impressed by how well MARI handles multiples of very big textures. We also really like all the paint tools such as the easy to use warper and the different clone tools. When we first saw it we thought ‘at last here’s a 3D paint package that might do away with the need for Photoshop.’”
SCOTT SPENCER, PHYSICAL AND DIGITAL CHARACTER DESIGNER, WETA WORKSHOP
“MARI strikes me as an elegant, easy-to use, immensely powerful texturing tool. I came to it concerned that it would be overly technical and possibly even counter to an artistic approach to painting. That fear was unfounded. … This package is made to be functional, usable, and powerful. I highly recommend it.”
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