Katana 3.2 builds the foundations for a completely overhauled look development user experience with the Network Material Create Node. Enjoy a cleaner, artist- focused material node graph UI with faster, production-savvy workflows!
Katana Network Materials – UX Improvements
Enjoy a cleaner, artist-focused material node graph UI with faster, production-savvy workflows inside the Network Material Create Node! Nodes now show all the viable connections when required, enabling a fully exposed, left-to-right workflow. New Shading Groups allow for the clean organization of a complex network, effectively becoming self-contained widgets.
3Delight NSI 1.5
Artists can now render from multiple cameras at the same time in a few clicks, making it much easier to judge the best choices for the look of an environment. Subsurface scattering is now powered by the Random Walk method. The 3Delight rendering plug-in is now multithreaded by default, with scene export times improved between 30% to 400%, and instance and VDB Volume rendering memory footprints improved by as much as 8x.
USD Hydra Upgraded to USD 19.05
As part of our ongoing commitment to USD, we’ve upgraded our Hydra-powered viewport. Katana’s use of Hydra has been updated to USD 19.05, introducing the ability to use the render delegate system in their pipeline.