Following up on the huge success of the Katana 3.0 release, Foundry have release Katana 3.1. This includes to following enhancements for both performance and productivity:
Foundry updated the Hydra-powered viewport to make it even more artist-friendly. A number of UX improvements have been made which reduce the need for artists to work between the two viewport technologies in Katana, facilitating faster and more efficient workflows.
Increased Artist Productivity
Due to improvements in Katana’s core and Alembic Library, multi-threading rendering plug-ins can be up to 5x faster than with Katana 3.0, which was already up to 10x faster than Katana 2.6. This creates an even more powerful pipeline.
Integrated Powerful Rendering
Katana 3.1 includes 3DelightNSI – the next generation of the 3Delight production renderer. The latest version of this super fast renderer, 3DelightNSI introduces a new Principled Shader, automatic texture map conversion to mipmaps, super fast multi-sampled volume rendering, a new AOV based on the recent Pre-Lit Materials paper of Siggraph 2018, and network caching.
Katana is now much more customizable. Building pipeline tools, interoperability between Foundry tools, and general technical capacity has been unified as we’ve updated the core building blocks of Katana to match what’s outlined in the VFX Reference Platform 2017 specification, including moving to the Qt5 UI library.